METAVARIANTS
- New
The following is an excerpt from a post to MetaWerkz, the peer to peer forum that's been traded on the downlow since it opened in 2070. Only a short list of people have access to it, the actual identities of the people involved very concealed. It's much like JackPoint, except that it features more old-timers, more new-timers, and a much lower profile than JackPoint.
The following is an excerpt from a post to MetaWerkz, the peer to peer forum that's been traded on the downlow since it opened in 2070. Only a short list of people have access to it, the actual identities of the people involved very concealed. It's much like JackPoint, except that it features more old-timers, more new-timers, and a much lower profile than JackPoint.
Human metavariant - Halfling
Often
mistaken for dwarves, the halflings came out of the woodwork from all
corners of the world. It is one of the rare few metavariants that
actually exists in a lot of the diverse phenotypes of mankind, almost
every culture having some sort of tale about short and nimble
peoples. The midget elephant trainers in the heart of Africa are one
such example, as well as the individual that followed Beowulf in his
journey, often told to be a dwarf in most tales.
The first examples of the halfling
metavariant emerged as rogue births, just like those of elves and
dwarves, but were constantly miscategorized as dwarven children when
in truth they were another human variant. Possessing finer bone
structures and an odd, uncanny personal luck, they had hairy feet and
were as small as gnomes. Most of the time, they have curly hair and
child-like expressive faces. Hints of pointed ears also made them
too much like dwarves, but ultimately halflings emerged into their
own when several dwarves were accused of insider trading and they
turned out to be human.. but not human.
Thus, the halflings and their penchant
for larceny and deception was born, from cat burglars to acrobats to
stock market moguls to corporate human resources consultants. Unlike
the venerated natarki, they want to remain hidden as a whole so that
they can continue to manipulate quietly, often being thought of as
hard-working dwarves when in reality they're humans in the Sixth
World.
The major defining metatraits seem to
center on uncanny luck and their childlike appearances, but also an
extreme flexibility and quickness of reaction, putting them on par
with pixies and other sapient critters.
• Despite all this, halflings
sometimes are sized just like normal humans, if you know what I mean.
• Privateer
• Please stop polluting this forum
with your pornographic bullshit.
• Caela
• Whoa, for once, I agree with you,
you steroids-popping freak.
• Mongoose
Base Metatype Traits: +1 Edge.
Positive Qualities:
Lucky, Metagenic Improvement (Agility), Metagenic Improvement
(Reaction).
Negative
Qualities: Impaired Body,
Impaired Strength, Neoteny.
Modified
Attributes: +1 Agility, +1
Reaction, +2 Edge, -1 Body, -1 Strength.
Metatype
Net Cost: 10 BP
Elf metavariant - Svartalfen (Drow)
An offshoot completely different from
the Night Ones, these elves emerged after the Year of the Comet
occurred. They possess a similar light sensitivity, but no drawing
to a nocturnal state, almost all of them having darkened skin. The
palest human would become purple-skinned, while an African human
might go completely pitch black with little skin variation, with hair
color varying from stark white to pink to violet and back again.
Highly resistant to magic, little is known of the drow beyond their
insular clannish nature. They are known to oppose the immortal elves
and the dragons as if it were part of their blood, part of their
history, instead speaking of other powers just as great as immortal
elves and dragons.
The elven nations have begrudgingly
permitted drow entrance into their borders, but they tend to be very
watchful of their cousins. Some locations are intent on hamstringing
drow, others more intent on learning more about them before
dismissing them into the annals of fiction as 'evil elves.' The
truth of the matter is that svartalfen are no more evil than your
typical elf - they just wear their paranoia more cleanly on the
outside.
That being said, most drow harbor an intensity about them that can be frightening, mirroring and paralleling the charismatic values that elves stand for, except instead of being charming they are a lightning rod for odd behaviors. Many drow see the world in terms of a spider's web, each line connecting to another to another to another until it becomes an overarching webbing of a plot.
Drow, as a rule, experience UGE around
midnight during new moon or underground. They are the only metatype
that has been known to be so specific as to the trigger.
• This has led a lot of people to
call drow 'moon elves,' not because they actually have anything to do
with the moon, but because they wax and wane with the moon itself.
Their activities seem to increase as the moon goes away, then
decrease as it comes back. When the moon is full, this is
traditionally the 'time of underground' where the moon itself will
cause them pain to be exposed to it. Of course, this is partially
bullshit, but drow have a noted sunlight allergy rather than a true
nocturnal sleep cycle, and the moon reflects the light of the sun at
night. Thus, they revere the moon out of fear rather than out of
true reverence - a sharp contrast to most modern paganistic
traditions and exactly the opposite of how typical elves see the
universe. This is why many drow prefer to live completely
underground unless they need to go outside.
• Moulder
Base Metatype Traits:
Low-Light Vision, +2 Charisma, +1 Agility.
Positive Qualities: Arcane
Arrester, Thermographic Vision.
Negative Qualities:
Allergy (sunlight, mild), Striking Skin Pigmentation.
Modified
Attributes: +2 Charisma, +1
Agility.
Metatype
Net Cost: 40 BP
Dwarf metavariant - Mul
One
metavariant that seems to completely lack any sort of basis in
traditional mythologies, the mul has been misclassified as an ork
time and again, much like halflings are mistaken for dwarves or
gnomes. They are only born to humans or dwarves, but 80% of muls are
born to a union of a human and a dwarf, leading them to be referred
to as 'half-dwarves.' The only certainty that has been analyzed as
to what might make someone a mul is their birth weight - a minimum of
5 kilograms. This is something that often leads the mother to die in
childbirth in third world nations.
Heavy-boned like dwarves, their bodies
are built for battle and war, their prominent genetic material being
most of the positive benefits of humans merged with the positive
benefits of dwarves with little of the negative. Pointed ears,
hairless from face down, they have a number of unique recessive
genetic traits that figure into their genetic makeup. The most
pertinent trait is that when a mul manifests through UGE, about 90%
of them either become immediately sterile or only have human or dwarf
children. The remaining 10% breed true. This genetic instability is
theorized to coincide with the tides of magic, as the muls reportedly
began to UGE during the Year of the Comet. This, however, does not
completely ring true, as muls have existed since 2011 or perhaps even
beforehand in the form of spike babies.
Muls have other unique physical
traits, leading their name to be pronounced like 'mule,' something
they consider derogatory. The gender ratio is about five males to
one female. Males and females both often have secondary traits
common to equines, particularly horses and donkeys. This manifests
in unique genitalia, heavy-boned faces, semi-prehensile ears that
they can orient in any direction, and almost hoof-hard soles of the
feet. Their skin is thicker than human or dwarf skin, resulting in
an almost leathery exterior to a mul that spends too much time in the
sun.
• This has led many a mul male to go
into simsense pornography. Who wouldn't want to watch two men with
horsedicks pounding each others' anuses?
• Privateer
• Just when I think you're on the
level, you turn around and start talking about furries. You fucking
pervert.
• Mongoose
• It plays into the fact that muls
may have been a slave race in the Fourth World, just like orks were.
The only thing is that why would someone breed humans and dwarves
together to make a new slave race when they already had slow-witted
orks to enslave?
• Moulder
• It's true that muls follow orders
much more readily than anyone else in the world, but it doesn't mean
they have a passion for being slaves. They're just better at
sticking to rules than everyone else is. The mul that breaks a rule
is a terrible sight indeed. Orks and trolls instinctively want to
buck rules and regulations, while dwarves keep working even when
given awards. Muls keep fighting even if their friends have all
died, something very important in a merc unit.
• Caela
• Why exactly do you know so much
about their plight? Are you some expert, or a mul yourself?
• Mongoose
• Hello?
• Mongoose
Despite all of this, muls rarely have
an ounce of fat on their bodies, maintaining a 2% to 5% body fat.
Even pregnant muls rarely go about the 10% body fat threshold. A
forty-something mul often looks twenty, due to their impressive
bodies and impressive metabolisms. Their major downside to their
metabolism is the fact that they have to consume a minimum of four
thousand calories a day, something that is untenable in countries
that rely upon soy products for nutrition. This means they must
often go and procure sources of meat, which drives them either to
live in the wild or live near farms. Creature comforts are almost
completely necessary for a mul to live without hunger or without
pain.
Base
Metatype Traits: +2 Body, +1
Strength, +1 Willpower, -1 Reaction, Thermographic Vision, +2 dice
for Body checks to resist pathogens and toxins.
Positive Qualities: Bicardiac
(effectively), Metagenic Improvement (Body, Agility, Strength,
Reaction), Metagenic Normalcy (Reaction)
Negative Qualities: Genetic
Regression (Thermographic Vision), Impaired Charisma, Impaired Logic,
Voracious Appetites (+50% lifestyle costs)
Modified
Attributes: +2 Body, +3
Strength, +1 Agility, +1 Reaction, +1 Willpower, -1 Charisma, -1
Logic
Metatype Net Cost: 40 BP.
Ork metavariant - Gnoll, "Beastmen"
While halflings and muls get mistaken for dwarves and orks respectively, gnolls are mistaken for shifters or people infected with HMHVV of some strain or another. They're actually an allegory of the minotaurs, the satyrs, and the night ones, having animalistic qualities bound into metahuman flesh. The difference is that gnolls are like hyenas and other peripheral animals in appearance and style, earning them the moniker of 'beastmen.'
The average gnoll is taller than an
ork because of their backwards-bending legs. They walk on the pads
of their feet and their toes, which resemble an animal's foot. Short
fur is the norm, rising up longer over the head and the crest of the
neck. They have canid faces with short snouts and lots of sharp
teeth, dwarfing trolls for dentition. The rest of their bodies
resemble humanoid hyenas. Despite all these animal qualities, they
are definitely metahumans, given their ability to breed with anything
human or formerly human under the sun.
• And breed they will. Gnolls have a
higher incident rate than any other metahuman variant for a
predilection towards sexual deviancy. This makes it easy to con them
into making very sexy films.
• Privateer
• I'm not exactly sure why you like
to post information about sex every time we want to talk about newly
discovered metavariants, but you sure do like talking about sex.
• Mongoose
• He's called 'privateer' because he
pirates peoples' private moments. That's how he makes almost all of
his money, bankrolled in the Carib League tax shelters. It's pretty
brutal when you think about it. He has a network that films people
when they're having sex alone and sells the damned shit on the Matrix
for dough. He takes it a step further with simsense and BTL rigs
attached to willing participants. He's reportedly a porn studio
executive that signed his life away by becoming involved in
corporations.
• Caela
• Do you know his shoe size?
• Mongoose
• Four, in children's sizes. He's a
halfling.
• Caela
There is more of a psychological
trigger with regards to the activation of the genetic material that
makes up the UGE surrounding a gnoll. Their parents are almost
always rapists or someone that enjoys sexually deviant acts,
something that is unheard of in the entirety of UGE research. It is
reported that 90% of new gnolls come from such a union. That being
said, rape does not guarantee the child will be a gnoll, far from it.
Gnolls are more often born in the wilds of Amazonia, Africa, eastern
Germany, and Siberia, away from civilization. They come into
repeated conflict with sasquatch, being more aggressive and volatile.
Gnolls go through growing pains much
more brutally than other metavariants, as they are physically one of
the most different. UGE drives a person absolutely mad, like when a
troll changes, leaving the hormone-ridden monster totally incapable
of feeling everything that they're feeling at the same time. This
leads a lot of gnolls to being orphaned and forced onto the streets
to make a living, which makes them turn to prostitution or violence.
There are no known gnolls to have ever held public office, but there
are gnoll despots turning out a meager existence in the jungles of
Amazonia or Africa.
Base
Metatype Traits: +3 Body, +2
Strength, -1 Charisma, -1 Logic, Low-Light Vision
Positive Qualities: Claws,
Fangs, Metagenic Improvement (Intuition, Reaction), Satyr Legs,
Vomeronasal Organ
Negative Qualities:
Berserker, Critter Spook, Impaired Charisma, Impaired Logic, Impaired
Willpower, Vestigial Tail
Modified
Attributes: +3 Body, +2
Strength, +1 Intuition, +1 Reaction, -2 Charisma, -2 Logic, -1
Willpower.
Metatype
Net Costs: 20 BP.
Troll metavariant - Heka Gigantes
Originally
thought to be part of the same UGE expression as the Nartaki, the
first Heka Gigantes actually came out of the union of two different
troll metavariants, suspected to be a cyclops and a giant. Only the
children of two trolls (often of different metavariants), the heka
are impressive, frightening, and a reason why people don't trust
trolls as a whole.
While the elves have their
conspiracies, dwarves work underground literally, orks have their
anarchist movements, the trolls have stories of Ragnarok, the
Apocalypse, and worse. The heka are four-armed lobster-shelled
monsters that look like something straight out of greek mythology.
Extremely uncommon, they are said to be the union between the giant
Typhon and the dread Echidna. The original story actually centers on
Gaia and her producing these monsters, but this story is more
frequently told now due to the origin of the metavariant.
What little is known is on the verge
of urban legend. Just as tall as giants, they have four fully
functional arms, an impressive ability to inflict bodily harm on
others, a staggering resistance to physical harm, and a near lack of
sentience. Even the most intelligent of the heka pale in comparison
to the average of any of the other metavariants.
• Heka gigantes are the harbingers of
another power, as they say. Six limbs, vicious killers without much
in the way of brains? Sounds very Muspelheim of them.
• Moulder
• I don't really think you get it.
The newest metavariants are either spread throughout the world or
seem to be something that belong to a piece of all of us. Heka
gigantes abruptly appear out of the union of two monsters and rampage
by impulse and instinct. That doesn't mean harbingers - that means
commonality. That all of us are related to some precursor. But
then, if you don't follow genetic profiles very well, you'd be out of
a muckraking job.
• Caela
• How the fuck would you know
something like that?
• Moulder
• Mars. It all goes back to Mars.
• Caela
• I'm not really sure what the story
is behind you, Caela, but you keep spinning things a bit further than
they need to be spun. Mars, really? You really think that
everything goes back to Mars? You're worse than Moulder for
conspiracy theories!
• Mongoose
• The story behind me is that
something is out there that connects all of us together, all of this
situation together, and we're purposefully trying to ignore it to
pursue a line of intrigue that completely saturates us with the
memorandum that metavariants are just based in some arbitrary past
that we all collectively remember in norse, egyptian, chinese, etc.
folklore. These five have shaky basis, at best. This means they
actually come from someone else's mythology.
• Caela
• Well played. You'll get your wish,
Caela, with the next section regarding a sapient critter.
• HTML
Base
Metatype Traits: +4 Body, +4
Strength, -1 Agility, -2 Charisma, -1 Intuition, -1 Logic,
Thermographic Vision, +1 Reach, +1 natural armor
Positive Qualities: Dermal
Alteration (Granite Shell), Dermal Deposits, Elongated Limbs,
Metagenic Improvement (Body, Strength), Ogre Stomach, Shiva Arms
Negative Qualities: Impaired
(Reaction, Charisma, Intuition, Logic, Willpower)
Modified
Attributes: +5 Body, +5
Strength, -1 Agility, -1 Reaction, -3 Charisma, -2 Intuition, -2
Logic, -1 Willpower, Thermographic Vision, +2 Reach, +5 natural armor
Metatype Net Costs: 80
BP
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